Server config
The game server's own settings, read and written over RCON — the same file the official console edits. Each setting says when it takes effect.
Score tick
Seconds between score ticks in King of the Hill. Faster ticks pay less each time.
- Control zone, per tick
- 160 · ~400/min
- Hot zone, per tick
- 320 · ~800/min
Reserved slots
Players on this list skip the join queue (VIP). 4 slots are held back for them.
- Wolfpack_Mia76561198000000011
- 76561198000000099arrives at restart
WARDOGS servers read this list when they start, so changes take effect at the next restart (every 24 h, after the round in progress).
Server settings
Read from the server's ServerSettings.ini. Each setting says when it takes effect.
Settings file
The whole ServerSettings.ini, for everything the form doesn't cover (image URL…). Passwords and tokens show as (hidden) and are kept as they are. Owner only.
Server log
The server's own RCON log: every request made to it — from WARPANEL, the official console or any other tool — with the address it came from.
What your server's build supports
WARDOGS builds don't all have the same RCON features. WARPANEL asks the server (GET /v1/capabilities) once an hour and only offers what it can do.
Build ++Wardogs+Live-CL-501228 · API v1 · 19 routes · 600 requests/min · checked 23 min ago
- Move players between teams: yesMove buttons on Live and the team-balance rule work.
- Respawn a player: yesMoved players respawn on their new side right away.
- Change server settings: yesWARPANEL can save the settings on this page.
- Reserved slots right away: noVIP slots go through the settings file and apply at the next restart.
- Edit the map rotation live: noRotation changes go through the settings file.
- Live settings: noSettings apply when each one says (next match or restart).