[DOGS] Demo WARPANEL | EU | KOTK
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Early accessWARPANEL is new and still being built — bugs may occur. If something looks wrong, tell us: Report a bug →Kennel is now WARPANEL — a name of its own for our biggest project, so it can grow into a distinct, long-lived service. Same features, same login.

DemoA made-up server so you can look around. Nothing here is real and no buttons do anything.Get WARPANEL for your server →

Rules

Things your server does by itself, around the clock — no bot to host, nothing to install.

Rules in plain language

Say what should happen, in a sentence. WARPANEL checks every rule against the last 24 hours before you switch it on, then watches the server every few seconds. Your team is never warned or kicked. 4 of 15 rules.

  • When anyone on the server has ping over 250 ms for 2 minutes → send them a private warning, then if it happens again within 10 minutes → kick them“Your ping is too high for this server ({value} ms) — please check your connection.”

    4× this week · last 43 min ago
  • When anyone on the server has headshot % this match over 70 % → tell the admins on Discord“{name} has {value} headshots this match — worth a look.”

    1× this week · last 1 d ago
  • When a new player (first visit) has a kill streak of 10 kills → send them a private well-done message“{name}, a {value}-kill streak on your first visit? Welcome to {server}!”

    2× this week · last 5 h ago
  • When a regular (seen on 5+ days) has been on the server for 180 minutes → send them a private warning“You've been on for {value} minutes, {name} — stretch your legs!”

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Rules

Things WARPANEL does on its own while you're away. Your team is never warned or kicked by a rule.

Welcome messages

A private whisper when someone joins your server — one message per visit, picked in this order.

Use {name} and {server} in the messages. Each player gets at most one of these per visit — a map change isn't a new visit.

High ping

Warn players whose ping stays over a limit — and kick them if it goes on.

With the worker a check is every ~15 s; without it, every few minutes. A kick comes after twice as many checks over the limit, after the warning. Warnings and kicks are saved on the player.

Team balance

Keep teams even: when one team has too many more players, move one player from it to the smallest team. Optionally deal teams out by skill when a new match starts.

One player per check, never the same player twice in 30 minutes, and never your team. A moved player respawns on the new side. The game's own "Lock overpopulated teams" setting (Server → Team balance) stops joins to a team that's ahead — use both for the best result. Every move is in the Log.

Seeding ping

A Discord message when a few players are on but it isn't busy yet — the moment more players make the difference.

More automation

Scheduled messages, the map rotation, banned weapons and the server's own settings have their own pages.